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Playtesters and Help (Third Edition): David Ackermann, Peter Dell'Orto, James R. DAWSON Production ❚ JEREMY ZAUDER Production and Cover Design ❚ ALEX FERNANDEZ Print Buyer and Production Manager ❚ RUSSELL GODWIN Art Direction ❚ LOREN WISEMAN GURPS Errata Coordinator ❚ MICHAEL BOWMAN Sales Manager ❚ ROSS JEPSON DAWSON GURPS Line Editor ❚ SEAN PUNCH Design and Typography ❚ ALAIN H. Illustrated by DONNA BARR Cover art by DON MAITZ Paris map by ANN DUPUIS GURPS System Design ❚ STEVE JACKSON Managing Editor ❚ ALAIN H. PUNCH and JEREMY ZAUDER Second Edition Edited by MICHAEL HURST and SHARLEEN LAMBARD SWASHBUCKLERS THIRD EDITION ROLEPLAYING IN THE WORLD OF PIRATES AND MUSKETEERS Written by STEFFAN O’SULLIVAN Revised by RUSSELL GODWIN and BRYAN MALONEY Third Edition Edited by SEAN M. Your support of the authors’ rights is appreciated. Please purchase only authorized electronic editions, and do not participate in or encourage the electronic piracy of copyrighted materials. The scanning, uploading, and distribution of this material via the Internet or via any other means without the permission of the publisher is illegal, and punishable by law. GURPS Swashbucklers is copyright © 1988, 1989, 1999, 2005 by Steve Jackson Games Incorporated. Pyramid, GURPS Swashbucklers, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.
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GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. All known errata were fixed in the making of this edition. This PDF was built from the last printed edition of GURPS Swashbucklers. Rules and background include ship combat, black powder weapons, expanded fencing rules, cutlasses, chandeliers, codes of honor, duelling, compulsive gambling and all the other classic elements of a good swashbuckling time! Historical Overview of the Era, 1559-1815Ī World of Gallantry & Grace Come to the age of the Swashbuckler, when the world was wide and fortunes could be made in an afternoon of smoking cannons and bloody cutlasses! Swing from a chandelier into the fray, rapier in hand, dagger in teeth, and show the Cardinal's guards they can't insult the queen! Pirates, Musketeers and Highwaymen all come alive in this GURPS worldbook of romantic adventure from Elizabeth I to Napoleon. The Golden Age of Piracy, A Brief History
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